Sunday, July 24, 2011

IBM LEGAL VICTORY CRUSHES NEON'S JPRIME FEE-DODGING SOFTWARE


On May 31 IBM obtained a permament injunction barring Neon from selling its zPrime product, software that enabled many general-purpose mainframe jobs to run on specialty engines. Once moved, these jobs let users dodge software charges based on the use of general purpose computing capacity. The technical tricks were, as IBM seems to have shown, a violation of IBM's policies and practices and a breach of IBM's mainframe software licensing agreement. Game over.

The injunction appears to permit users of the jPrime product to continue running the code under the terms of their contracts with Neon. Neon appears to be obliged to do everything it can to unwind these deals short of defaulting on its obligations.

The personnel behind jPrime are specifically prohibited from using their knowhow to outfox IBM. They are also enjoined from sharing or making public their understanding of the IBM software that attempts to govern and meter workloads on IBM mainframes. Basically, IBM found a legal solution to the problems posed by jPrime but from the looks of things Big Blue could not come up with a technical remedy for the bill-beating technology.

Sunday, July 10, 2011

Chips Hold the Key to Understanding the Human Brain

ScienceDaily (July 8, 2011) — Chips based on ARM processor technology will be linked together to simulate the highly-complex workings of the brain, whose functionality derives from networks of billions of interacting, highly-connected neurons.

The chips upon which this work critically depends were delivered last month, and have passed their functionality tests with flying colours.

They will form the system architecture for a massive computer, called SpiNNaker (Spiking Neural Network architecture), which aims to map out the brain's individual functions.

SpiNNaker could be a vital tool for neuroscientists, psychologists and doctors to help them understand complex brain injuries, diseases and conditions, and identify the most effective therapies.

The University of Manchester was selected to design the system architecture for the project, and received half of the £5m EPSRC grant which supported the work, while the universities of Southampton, Cambridge and Sheffield share the rest to work on other parts of the project.

Even though there will be up to one million ARM processors, -- technology used in most of the world's mobile phones- in the final SpiNNaker machine, computer scientists point out that this will enable them to recreate models of only up to 1% of the human brain.

The researchers, lead by Professor Steve Furber, believe the machine will be a vital tool for neuroscientists and psychologists to test hypotheses on individual brain characteristics.

The key challenge is developing and understanding the information processing of the brain and the extremely high connectivity of the brain cells. There are 100 billion neurons with 1,000 million connections in the human brain. In this system, the neurons emit spikes which are relayed as tiny electrical signals. Each impulse is modelled in SpiNNaker as a 'packet' of data, a very-much scaled down version of the way the internet carries information.

This packet is then sent to all connected neurons. Neurons are represented by small simple equations which are solved in real-time by software running on the ARM processors.

The electronic connections in SpiNNaker convey these spikes much quicker than the biological connections in the brain, hence SpiNNaker can transmit spikes as effectively and quickly with many fewer connections.

Test chips were brought out in 2009, but now the full chips, designed in Manchester and manufactured in Taiwan, have been delivered and will allow the scientists to develop much larger systems which can model the brain. Each chip contains 18 ARM processors.

The bespoke microchips are integrated in a single 19mm square package with a second microchip that provides substantial memory using 3D System-in-Package technology from Unisem Europe Ltd, who have packaging facilities in south Wales. This package delivers the computing power of a PC in a tiny space and for around one watt of electrical power.

Professor Furber, from the School of Computer Science, said: "We hope the machine will be able to model important functions of the human brain and help us gain key insights into their principles of operation.

"Developing and understanding the information processing in the brain is the key. We are actively engaging with neuroscientists and psychologists, both here at the University and elsewhere.

"This could ultimately be of great help for patients, for example, who have presented with reading problems caused by strokes or similar brain injuries. Psychologists have already developed neural networks on which they can reproduce the clinical pathologies.

"They then use these networks to test alternative therapies, to identify which is most effective in treating the patient's symptoms. At present they are limited in the fidelity they can achieve with these networks by the available computer power, but we hope that SpiNNaker will raise that bar a lot higher.

"We don't know how the brain works as an information-processing system, and we do need to find out. We hope that our machine will enable significant progress towards achieving this understanding."

ARM was approached in May 2005 to participate in the SpiNNaker project. A subsequent agreement paved the way to make ARM processor Intellectual Property (IP) available to the project, along with ARM cell library IP to aid design and manufacturing. The agreement allowed University of Manchester to manufacture chips for a system with 1 million ARM-based processors, as well as some smaller test systems.

"The ARM architecture is all about enabling the ARM partner ecosystem to produce smarter systems that are optimized for performance and power consumption," commented Mike Muller, Chief Technical Officer, ARM."SpiNNaker seeks to create a working model of the ultimate smart system, the human brain. Steve is part of the ARM family, so this project was a perfect way to partner with him and Manchester University, and for ARM to encourage leading research in the UK."

Saturday, April 2, 2011

Video games sell more than DVDs and albums


The most popular item of entertainment last year was a video game, proving that adults are increasingly turning to games consoles as their main way of unwinding in the evening, rather than music or films.


For some years of the British video games industry has trumped the film industry in monetary terms, but that has been because the average video game costs in excess of £30, while most new DVDs cost less than £15 and a cinema ticket is usually less than £10.

However, statistics from the Entertainment Retailers Association (ERA) show that in 2010, two of the top three titles in volume terms were video games, beating all forms of music, both physical and digital and DVDs. The most popular title of the year was Call of Duty: Black Ops, a so-called "shooter" game, involving the player pretending to be a soldier behind enemy lines during the Cold War. It sold 3.27 million copies between its launch in November and the end of the year, beating Avatar, the futuristic film, which sold 3 million.

This was despite Call of Duty's hefty price of between £35 and £50.

The third most popular tile was Fifa 11, the football video game, which sold 2.39 million copies. The DVD of Toy Story 3, the animated film, was the fourth most popular title, with 2.08 million copies sold.

In the top ten there was just one music title, Progress by Take That, which sold 1.93 millon copies.


Steve Redmond, spokesman at the ERA, said: "We've long been used to the idea that in value terms the video games industry is bigger than film or music. But it is a significant moment when a game outsells all over forms of entertainment.

"It's also a sign that the biggest titles, be it for music, film or games, are getting bigger and bigger, while the mid-range titles are getting squeezed."

Sales of video games actually fell by 12 per cent last year, with 62.9 million in total sold, hindered by the lack of new consoles or hand-held devices being launched by the hardware manufacturers, and the recession.

Guy Cocker, at Gamespot, the games industry website, said: "Many people will be surprised by how popular video games have become, but they are a key part of many people's lives and a hugely profitable industry."

He pointed out that the statistics would not have captured the increasing number of games that are played by people on their mobile phones, via "apps" or software applications, the most famous of which is probably Angry Birds, which has been bought by at least 12 million worldwide.

Last week Nintendo launched its 3DS, a hand-held games console that allows players to play 3 dimension games without the need to wear glasses. Nintendo said it sold 113,000 units during the first two days of sales, making it a faster seller than its previous hit, the Wii.

Thursday, February 10, 2011

Macworld Expo 2011: Vito Technology updates the Walk apps











Russian company Vito Technology was in one of the booths around the Mobile App Showcase at Macworld 2011 last week, and they kindly sat down to show off new versions of their apps, all coming up in the next month or so as free updates on the App Store. Popular astronomy app Star Walk was first. It's getting a visual enhancement in the next version, with a brand new sky and a new look to the stars that's more visually interesting than the current setup. The other feature that will be added is a "calendar of celestial events," where things like meteor showers or lunar eclipses will be tracked (per your location) so that you can see when something interesting is coming up.

Later on, Vito wants to add other cultural displays to the app, including constellation charts and other star maps from Hawaiian, Arabic and Native American viewpoints. Star Walk is also going to be integrated into some of Macmillan's science textbooks, so students will be able to work directly with the app as they learn.

We also got to see updates for the other Vito apps, including Solar Walk and a very different Geo Walk.

Solar Walk is probably the slimmest of the three updates. It's also sporting a visual upgrade, though it's not as sweeping as the update to Star Walk. There's a new "galaxy view" featuring a zoomed-out view of the entire Milky Way, with stars aplenty shining all the way across the galaxy. There are also some interactive "movies" to view, which automate the app to show various heavenly bodies in motion. There's a size comparison in the app as well, so you can compare various stars.

Geo Walk is by far the most updated app in the latest beta; it's been completely redesigned. The globe is now placed in a classroom setting, and it's much more dynamic and colorful than the current version. There's a brand new view that lists points of interest from around the world in a browsable circle, so users looking for information have an easier method than just randomly wandering the globe. There's also a trivia mode, with information about POIs turned into a nice and casual trivia game. From what I saw, there aren't a lot of extras to trivia mode (it doesn't penalize for wrong answers or even keep score), but it's another interesting way to get at information in the app.

Vito is definitely keeping up on all of their apps, and customers are benefiting. All of these upgrades will be free to app owners, and we should see them on the App Store within a few weeks.

Saturday, January 29, 2011

In future, cars might decide if driver is drunk

WALTHAM, Mass. – An alcohol-detection prototype that uses automatic sensors to instantly gauge a driver's fitness to be on the road has the potential to save thousands of lives, but could be as long as a decade away from everyday use in cars, federal officials and researchers said Friday.

U.S. Transportation Secretary Ray LaHood visited QinetiQ North America, a Waltham, Mass.-based research and development facility, for the first public demonstration of systems that could measure whether a motorist has a blood alcohol content at or above the legal limit of .08 and — if so — prevent the vehicle from starting.

The technology is being designed as unobtrusive, unlike current alcohol ignition interlock systems often mandated by judges for convicted drunken drivers. Those require operators to blow into a breath-testing device before the car can operate.

The Driver Alcohol Detection Systems for Safety, as the new approach is called, would use sensors that would measure blood alcohol content in one of two possible ways: either by analyzing a driver's breath or through the skin, using sophisticated touch-based sensors placed strategically on steering wheels and door locks, for example.

Both methods eliminate the need for drivers to take any extra steps, and those who are sober would not be delayed in getting on the road, researchers said.

The technology is "another arrow in our automotive safety quiver," said LaHood, who emphasized the system was envisioned as optional equipment in future cars and voluntary for auto manufacturers.

David Strickland, head of the National Highway Traffic Safety Administration, also attended the demonstration and estimated the technology could prevent as many as 9,000 fatal alcohol-related crashes a year in the U.S., though he also acknowledged that it was still in its early testing stages and might not be commercially available for 8-10 years.

The systems would not be employed unless they are "seamless, unobtrusive and unfailingly accurate," Strickland said.

The initial $10 million research program is funded jointly by NHTSA and the Automotive Coalition for Traffic Safety, an industry group representing many of the world's car makers.

Critics, such as Sarah Longwell of the American Beverage Institute, a restaurant trade association, doubt if the technology could ever be perfected to the point that it would be fully reliable and not stop some completely sober people from driving.

"Even if the technology is 99.9 percent reliable, that's still tens of thousands of cars that won't start every day," said Longwell. Her group also questions whether an .08 limit would actually be high enough to stop all drunken drivers, since blood alcohol content can rise in people during a trip depending on factors such as how recently they drank and how much they ate.

"It's going to eliminate the ability of people to have a glass of wine with dinner or a beer at a ball game and then drive home, something that is perfectly safe and currently legal in all 50 states," she said.

LaHood disputed that the technology would interfere with moderate social drinking, and said the threshold in cars would never be set below the legal limit.

In Friday's demonstration, a woman in her 20s weighing about 120 pounds drank two, 1 1/2 ounce glasses of vodka and orange juice about 30 minutes apart, eating some cheese and crackers in between to simulate a typical social setting, said Bud Zaouk, director of transportation safety and security for QinetiQ.

Using both the touch-based and breath-based prototypes, the woman registered a .06 blood alcohol content, Zaouk said, so she would be able to start the car.

Laura Dean Mooney, president of Mothers Against Drunk Driving, said the technology could "turn cars into the cure."

While she did not foresee the alcohol detection system ever being mandated by the government, Mooney, whose husband died in an accident caused by a drunken driver 19 years ago, said she could envision it someday becoming as ubiquitous as air bags or anti-lock brakes in today's cars, particularly if insurance companies provide incentives for drivers to use those systems by discounting premiums.

Monday, January 17, 2011

PTCL establishes free PCOs for IDPs



Pakistan Telecommunication Company Limited (PTCL) in an effort to connect the displaced families from Swat with their loved ones and missing family members has established PCOs at five different relief camps. These PCO’s will provide free communication services to the IDP’s. Besides the company has also established medical teams and has donated medicines. PTCL doctors and paramedical staff will visit all the major relief camps on a rotation basis.

PTCL President and CEO Walid Irshaid, has stated that the PTCL will do its utmost to provide relief to the IDPs especially PTCL employees affected by this crisis. PTCL stands by the government of Pakistan to ensure that we fulfill our responsibility to help these war affected people, he said.

Around 300 PTCL staff families have been displaced on account of the confrontation going on in Swat. The management has decided to provide financial assistance to each of these families. The company has also arranged accommodation facilities for fourteen of these families and this number is growing on a daily basis as more and more staff families contact for accommodation.

PTCL has always played a proactive role during all difficult times to provide help to the people in the camps. It had generously donated during the 2005 earthquake in Kashmir, during the Baluchistan earthquake and for Benazir Income Support Fund created for assisting poor families.

PTCL with its growing concern and empathy is certainly pulling all the strings to make things easier for the IDP’s, and its efforts are being highly acknowledged and applauded by people from all walks of life.